Philosophy

This page outlines the philosophy behind the Peregrine project, as well as explaining why it was created, how it’s different from existing solutions, and who it’s meant for.

The Peregrine Philosophy

The Peregrine philosophy can be summarized in four points:

  1. Don’t over-abstract. Peregrine should solve the annoying parts of hybrid app development, such as setting up a web view and implementing web↔native communication. It should not try to build your app for you in any way, e.g. providing preimplemented plugins or build tooling.
  2. Don’t be magical. Peregrine should not feel magic. It should always be clear to the developer what is happening and why.
  3. Stay concise. Peregrine should keep its surface area to a minimum, which will enable easy updates even across major versions.
  4. Stay modern. Peregrine should use the best and most up-to-date features. Platforms evolve quickly and it’s best to keep on top of deprecations.

Why build Peregrine?

Peregrine was created after participating in the hybrid mobile app community for almost 8 years and observing pain points with existing solutions (Cordova, Capacitor, React Native, Flutter, etc). Many of them promise a cross-platform utopia, but inevitably fall short.

The main reason we believe these solutions fall short is their scope. The scope of every well-known hybrid mobile solution is huge. When you choose one of these solutions for your project, you become entirely dependent on a cross-platform system that simply tries to do too much.

For non-web-based solutions (React Native/Flutter), this dependence has troubling downsides:

  1. Apps become nearly impossible to migrate away from these solutions, mostly because they require you to use their custom view layer, coupling your views to third-party syntax and runtime that are otherwise completely unsupported.
  2. Building skills is hard. These solutions require you to learn an abstraction instead of the platform itself. Flutter would even have you learn an entirely new programming language. When hiring for these solutions, suddenly you have to look for “React Native developers” and "Flutter developers". It becomes a niche skill in an already niche market.
  3. Skills cannot be transferred to other technologies. When you develop an app using these solutions, you’ve built almost zero skills that could be useful elsewhere.

With web-based solutions (Cordova/Capacitor), this dependence is lessened because the view layer is implemented with web technologies. Apps can be migrated between them with relative ease. Skills can be reused and reapplied elsewhere.

However, Cordova and Capacitor both take a web-first approach: they treat web as first class and native as second class. They provide an abstraction over the native platforms to try to mask their complexities. Both solutions have complicated, opinionated tooling to achieve this abstraction, but complexity often bleeds through in obscure and troubling ways.

The intention was to provide the user with a framework: as long as you work within the confines of the framework, you won’t have to worry about the platform itself. Unfortunately for developers using these solutions, a framework whose scope encompasses several entire native platforms has a few downsides:

  1. Platforms evolve quickly and developers are left waiting for the framework to update, leading to loss of end users and/or revenue and even crucial App Store deadlines being missed.
  2. Apps become reliant on obscure, brittle third-party code that is subject to warnings or rejections from governing bodies. Getting this code updated can be a monumental task, often leading to forks of plugins or even components of the solution itself.
  3. Native functionality is pre-implemented, often leading to low-fidelity native API usage, cliché interactions, platform conventions not being followed, etc: a common reason why hybrid apps often don’t feel native.

For an extensive comparison between Peregrine and similar technologies, read Comparison with Cordova and Capacitor.

How is Peregrine different?

Naturally, Peregrine is native-first: it is merely an iOS and Android library with a web client. No abstraction of the native platforms. No tooling. No plugins. We believe the correct approach to hybrid mobile development is a minimal, self-edifying approach that leans on technologies that are best suited for the particular task.

For example, a developer building the bulk of an app using web technologies may still want to use native technologies for the following:

  • High-fidelity interactions: tailored camera experiences, native/biometric authentication, etc.
  • Background operations: downloading files, geofencing, etc.
  • Advanced views: interactive animations/games, third-party views (e.g. Google Maps), etc.

Of course, web and native still need to talk to each other—and that’s where Peregrine comes in. Peregrine is a minimal solution for bidirectional communication between web and native. It’s the bridge without the cruft. But it’s more than that, too. Peregrine provides the code, documentation, and recipes necessary to build truly artisanal hybrid apps.

Documentation, not tooling

Peregrine does not have a CLI—or any tooling whatsoever. Instead of using tooling to abstract the platform, Peregrine provides documentation for beginners to start using each platform’s native tooling directly.

“Peregrine app” isn’t a phrase you’ll find in these docs. Instead of trying to encapsulate the native platforms, developers begin by creating a native app with the IDE (or using an existing native app) and adding the Peregrine library to it.

Recipes, not plugins

Traditionally, hybrid developers would select from a vast set of third-party plugins in order to implement native functionality. In theory, this sounds great! They allow you to get up and running very quickly.

In practice, however:

  • Plugins are highly coupled to the platform and the runtime. When either update, plugins can become incompatible, often leading to a frustrated userbase.
  • Plugin quality varies tremendously. Plugins are often written by developers with little to no experience in native mobile apps and are often abandoned. This leaves timebombs scattered in your app that are outside of your maintenance purview.
  • Plugins are yet another abstraction. When you choose a plugin off the shelf, you are sacrificing the chance to discover a solution on your own that may work better for your app.

Further Reading: A World Without Plugins, by @swyx

Peregrine has recipes, not plugins. Recipes are premier code snippets and associated instructions that are provided and maintained by the Peregrine community that you can copy into your app. They represent the best and most up-to-date way of doing something in iOS or Android, e.g. saving an image, making the device vibrate, sending an HTTP request, etc.

Recipes are often combined and then hooked up to remote interfaces to provide tailored native functionality to your web app.

Who is Peregrine for?

Peregrine does not claim to be the best choice for everybody. Existing solutions have worked just fine for a significant amount of developers and teams. Here’s a list of roles we think Peregrine is and is not for:

Peregrine is for:

  • Developers who are looking to rediscover hybrid mobile development.
  • Developers who want full control over their app: code, structure, and UX.
  • Developers who are curious and want to learn more about iOS and Android development.
  • Developers who are already knowledgeable about iOS and Android development and want to incorporate web views(s) into their apps.
  • Developers who are detail-oriented and want to be able to tweak every little thing.
  • Developers who are security-minded.
  • Developers who want to use web and native platform for what they’re both best at.
  • Companies that want a minimal, programmatic way to build web micro-frontends into their native apps.

Peregrine is not for:

  • Developers who want a framework to help them structure their app.
  • Developers who want to push out an app as fast as possible.
  • Developers who see iOS and Android as a means to an end.
  • Companies that require contractual support. Perhaps in the future, paid support for Peregrine will be an option.